Cube, but on the GPU
Lowest part, the Hardware
And now it’s the lowest part. The GPU will execute the graphcis API mapped from RHI commands.
After executed all the commands in the current frame, we will see this content in the final frame render target texture.
Questions for the Next Chapters
Is this the end? Of course not, there are many unanswered questions:
- Where do the shaders come from?
- How do materials affect rendering?
- Where does the vertex data come from?
- ...
Let's continue to explore these topics in the next chapters
A little more about GPU Hardware Layer
If you are very interested in this question:
How does a GPU execute this series of rendering API calls?
I recommend reading the following series of articles: